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Author Topic: Quake 4 - Prisoners of War  (Read 11753 times)
ScrotcH
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« on: July 17, 2005, 02:28:25 am »

Since no ones playing Q3 PoW I decided I'd start a new mod. Post your ideas for the mod here of what you might want to see in a new PoW. The idea I have right now is going to be focused on smaller maps like the original PoW, faster more competative gameplay.

« Last Edit: July 24, 2005, 04:52:30 pm by ScrotcH » Logged


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« Reply #1 on: July 17, 2005, 03:32:03 am »

Don't mind the small maps but to be totally honest here you have to balance it out.  Nothing wrong with a small map with some running room.  In my opinion the maps have to have both large and small area's.  Nothing is more frustrating than  getting stuck on a pillar or wall because the map is so tight.
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ScrotcH
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« Reply #2 on: July 17, 2005, 03:41:21 am »

I didnt say tight, I said smaller.    Twin Towers, Jump, Stupefied, maps like that.
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stas
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« Reply #3 on: July 17, 2005, 03:43:30 am »

all i have to say it has to be "bigger" than q3 version. whatever that might be.

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« Reply #4 on: July 17, 2005, 04:16:24 am »

Quote
Since no ones playing Q3 PoW

hmm, well that sucks..I guess I'll scrap my map
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« Reply #5 on: July 17, 2005, 05:04:58 am »

don't scrap it, q4 is months away
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Angel
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« Reply #6 on: July 17, 2005, 05:28:32 am »

Yeah mJo, finish your map.

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Window_Man
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« Reply #7 on: July 17, 2005, 04:08:11 pm »

don't scrap it, q4 is months away

Any idea when? I'm getting ready to get a HD bike and will get rid of cable when I get it, but wanted to try it out first.
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« Reply #8 on: July 17, 2005, 04:24:35 pm »

From what I hear, November. 
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« Reply #9 on: July 17, 2005, 08:27:59 pm »

Make the jails unboring!
Fast weapon switch? Cheesy
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« Reply #10 on: July 17, 2005, 08:45:29 pm »

I wouldnt go jumping to the q4 idea yet...this game could turn out to be something great, but on the flip side it could be a flop like the expectations in Doom 3.

Just because this is a continuation of the Quake series, doesnt mean the netcode will rock.  Look at the Doom 3 engine's bandwidth usage, then think about what will be required by another game based on the same engine.  5 vs 5 max? lol
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« Reply #11 on: July 17, 2005, 09:35:50 pm »

An idea to throw around would be semi-random teleportation upon jail release.

Jails could be larger and less dependent on simple "door" systems. You'd just be teleported to a location near to the button when it's pressed.
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« Reply #12 on: July 18, 2005, 05:00:29 am »

I don't know what Q4 will look and play like but if it is similar to Doom 3 than I'd suggest trying to make maps a little brighter and possibly create some way so that it isn't an FPS killer when playing Multi-player. I know my system isn't the best for D3 but even if it was I'd probably still be turned off with the multiplayer.
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ScrotcH
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« Reply #13 on: July 18, 2005, 06:15:38 am »

Q4 is suposed to play like Quake 3, the maps wont be dark either. How PCs will handle it no one can say till its released. I've heard they have removed some things from DOOM 3 that were some of the big online killers. I've got a few concepts for new release buttons, team logos, items, escapes. Once we have a site up for this I will outline everything on there. Im going to try and resist on posting any map concept shots as well till I get something more full looking to give ppl a better idea on what I have in mind.
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« Reply #14 on: July 18, 2005, 12:59:52 pm »

Yeah, they said they put hitboxes back in like in q3 instead of that per pixel crap or whatever d3 had to fix the netcode to allow more players.  They also said they changed the lighting to improve performance.
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-Spectre-
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« Reply #15 on: July 18, 2005, 05:27:47 pm »

Enemy Territory: Quake Wars will use same code as Q4. So being that it is ET based the netcode should be nice since it focuses on lots ofp layers. Thats what I assume form what I've reade. As Scrotch said, it is said that it will be play like Q3

Doom 3 was never meant for MP, ID always stated that. They only focused on the engine and on the SP, MP was a bonus so they didnt dedicate much time on the netcode.
« Last Edit: July 18, 2005, 05:30:06 pm by -Spectre- » Logged
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« Reply #16 on: July 20, 2005, 06:28:10 am »

I wouldnt go jumping to the q4 idea yet...this game could turn out to be something great, but on the flip side it could be a flop like the expectations in Doom 3.

Just because this is a continuation of the Quake series, doesnt mean the netcode will rock.  Look at the Doom 3 engine's bandwidth usage, then think about what will be required by another game based on the same engine.  5 vs 5 max? lol

They have actually stated Q4 multiplayer will be Q3 with a face-lift.

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« Reply #17 on: July 20, 2005, 12:07:42 pm »

An idea to throw around would be semi-random teleportation upon jail release.

Jails could be larger and less dependent on simple "door" systems. You'd just be teleported to a location near to the button when it's pressed.


I had a map I did like that a few years ago...depending on what part of the jail door you escaped from, there was a teleportation area it took you.  Eliminated the "killed upon exist" stuff...
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« Reply #18 on: July 20, 2005, 06:12:57 pm »

two words:  HOT COFFEE!!!!!!!!!!!!!
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« Reply #19 on: July 21, 2005, 04:39:40 pm »

I can't get that damn mod to work right
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« Reply #20 on: July 22, 2005, 03:14:10 am »

copy the files over, and then start a new game.

then head for denise, and gape at the lame.
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« Reply #21 on: August 17, 2005, 06:57:42 pm »

umm can you add some way to lock the jail, maybe push the exit button and it locks for like 2 seconds...
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« Reply #22 on: August 19, 2005, 02:01:46 am »

lock the jail???
plz explan. if its good, might happen.
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« Reply #23 on: August 19, 2005, 02:40:23 am »

I think what he means is the team defending the jail can press the button and lock it.  I believe this worked on some of the old pow maps.
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ScrotcH
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« Reply #24 on: August 19, 2005, 05:04:34 am »

was in q2jb, we took it out cuz it would make ppl trying to get in and free their team much more difficult if there was already 4 ppl waiting. if they could press the button there would be a 3-4 second delay and basically get screwed outta freeing their team.
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« Reply #25 on: August 22, 2005, 03:58:57 am »

if they could press the button there would be a 3-4 second delay and basically get screwed outta freeing their team.
That is a crucial aspect of JB.  I mean, a 2 second delay like Q2JB, not a 3-4 second one.  I mean, without the jail timer, its like a version of CTF without the ability to drop the flag when you die, and have a teamate be able to pick it up.  By removing the jail release delay option you remove a crucial aspect of intense close quarters combat.  It was one of the most intense and fun aspects of JB and removing it a key skill and teamwork aspect of JB that was found nowhere else in quake.  Now it's reserved for the once a year fireing up of Sweat's.
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ScrotcH
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« Reply #26 on: August 22, 2005, 04:57:49 am »

Its been removed for the past 5 years heh.
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« Reply #27 on: August 22, 2005, 03:24:18 pm »

How about a map that was in some aspect like alcatraz? <--- (spelled right?)
I think it would be a good theme for a map considering your in and outta jail. And someone PM me with what i need to make a map. I get bored waiting to play...... Smiley
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« Reply #28 on: August 23, 2005, 10:38:04 pm »

Didnt Lifer build a  map that had realistic looking jails for Q3JB?
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« Reply #29 on: August 23, 2005, 10:46:02 pm »

yeah, I remember that map, forget the name of it though
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