AndrewF
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« on: September 26, 2005, 04:13:13 pm » |
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I load the mod, then create a server, set it up... then the rcon comes up and says Max cvars
WTH is going on??
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ScrotcH
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« Reply #1 on: September 26, 2005, 04:55:34 pm » |
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can you post the condump?
do /condump whateveryouwanttocallit.txt in the console. Is this also for the latest JB PoW 2.0 release?
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AndrewF
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« Reply #2 on: September 26, 2005, 06:11:15 pm » |
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Yes this is for the latest, i loaded the mod then typed /condump help.txt Here is the condump txt
GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_env_crossbar GL_ARB_transpose_matrix GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_EXT_cull_vertex GL_EXT_fog_coord GL_EXT_packed_pixels GL_EXT_packed_pixels_12 GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_stencil_wrap GL_EXT_texture_compression_s3tc GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_filter_anisotropic GL_3DFX_texture_compression_FXT1 GL_IBM_texture_mirrored_repeat GL_NV_texgen_reflection GL_WIN_swap_hint GL_MAX_TEXTURE_SIZE: 2048 GL_MAX_ACTIVE_TEXTURES_ARB: 4
PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits) MODE: 3, 640 x 480 fullscreen hz:60 GAMMA: hardware w/ 0 overbright bits CPU: Intel Pentium III rendering primitives: single glDrawElements texturemode: GL_LINEAR_MIPMAP_NEAREST picmip: 1 texture bits: 0 multitexture: enabled compiled vertex arrays: enabled texenv add: enabled compressed textures: disabled Initializing Shaders ...loading 'scripts/x0r3.shader' ...loading 'scripts/ldaplasmagun.shader' ...loading 'scripts/pe-rg-002x.shader' ...loading 'scripts/uriel-sludge.shader' ...loading 'scripts/ghost.shader' ...loading 'scripts/sgq3t2.shader' ...loading 'scripts/railroad.shader' ...loading 'scripts/glassnfog.shader' ...loading 'scripts/linelite.shader' ...loading 'scripts/whitebanner.shader' ...loading 'scripts/el_gen.shader' ...loading 'scripts/dvc.shader' ...loading 'scripts/impaled_skel.shader' ...loading 'scripts/flame.shader' ...loading 'scripts/crucified.shader' ...loading 'scripts/gothlamp.shader' ...loading 'scripts/wallportal.shader' ...loading 'scripts/el_tele.shader' ...loading 'scripts/lightningnew.shader' ...loading 'scripts/explode1.shader' ...loading 'scripts/gfx.shader' ...loading 'scripts/tim.shader' ...loading 'scripts/base.shader' ...loading 'scripts/base_button.shader' ...loading 'scripts/base_floor.shader' ...loading 'scripts/base_light.shader' ...loading 'scripts/base_object.shader' ...loading 'scripts/base_support.shader' ...loading 'scripts/base_trim.shader' ...loading 'scripts/base_wall.shader' ...loading 'scripts/common.shader' ...loading 'scripts/ctf.shader' ...loading 'scripts/eerie.shader' ...loading 'scripts/gothic_block.shader' ...loading 'scripts/gothic_floor.shader' ...loading 'scripts/gothic_light.shader' ...loading 'scripts/gothic_trim.shader' ...loading 'scripts/gothic_wall.shader' ...loading 'scripts/hell.shader' ...loading 'scripts/liquid.shader' ...loading 'scripts/menu.shader' ...loading 'scripts/models.shader' ...loading 'scripts/organics.shader' ...loading 'scripts/sfx.shader' ...loading 'scripts/shrine.shader' ...loading 'scripts/skin.shader' ...loading 'scripts/sky.shader' ...loading 'scripts/test.shader' ...loading 'scripts/wiebo.shader' ...loading 'scripts/egyptsoc.shader' ...loading 'scripts/egypt.shader' ...loading 'scripts/eoshader.shader' ...loading 'scripts/official_cmp1.shader' ...loading 'scripts/slamp.shader' ...loading 'scripts/alien.shader' ...loading 'scripts/mapel4b.shader' ...loading 'scripts/m3k.shader' ...loading 'scripts/ctf_unified.shader' ...loading 'scripts/evil8_base.shader' ...loading 'scripts/infinite.shader' ...loading 'scripts/lunbase.shader' ...loading 'scripts/harlequin_sky.shader' ...loading 'scripts/lundesert.shader' ...loading 'scripts/dishader3.shader' ...loading 'scripts/multiplant.shader' ...loading 'scripts/palms.shader' ...loading 'scripts/hymn_trim.shader' ...loading 'scripts/dishader2.shader' ...loading 'scripts/pfb.shader' ...loading 'scripts/mrcleantex_1.shader' ...loading 'scripts/cos1.shader' ...loading 'scripts/cos2.shader' ...loading 'scripts/nateleaf.shader' ...loading 'scripts/nateshad.shader' ...loading 'scripts/kumlamp.shader' ...loading 'scripts/bfp_qpod.shader' ...loading 'scripts/spider1.shader' ...loading 'scripts/kilt_texpack02.shader' ...loading 'scripts/6+.shader' ...loading 'scripts/16+.shader' ----- finished R_Init -----
------- sound initialization ------- Initializing DirectSound locked hardware. ok ------------------------------------ ----- Sound Info ----- sound system is muted 1 stereo 32768 samples 16 samplebits 1 submission_chunk 22050 speed 0x8918060 dma buffer No background file. ---------------------- Sound memory manager started Loading vm file vm/ui.qvm. VM file ui compiled to 581960 bytes of code ui loaded in 1943200 bytes on the hunk 75 arenas parsed 2 arenas ignored to make count divisible by 4 36 bots parsed --- Common Initialization Complete --- Winsock Initialized Opening IP socket: localhost:27960 Hostname: CHRISTINEANDDAN IP: 24.57.242.235 Working directory: C:\Quake III Arena\Quake3 16 mods parsed RE_Shutdown( 1 ) Shutting down OpenGL subsystem ...wglMakeCurrent( NULL, NULL ): success ...deleting GL context: success ...releasing DC: success ...destroying window ...resetting display ...shutting down QGL ...unloading OpenGL DLL ----- FS_Startup ----- Current search path: C:\Quake III Arena\Quake3\pow\pmskins.pk3 (137 files) C:\Quake III Arena\Quake3\pow\jbpow_menu_v2.pk3 (188 files) C:\Quake III Arena\Quake3\pow\jbpow_maps_v2.pk3 (1427 files) C:\Quake III Arena\Quake3\pow\jbpow_code_v2.pk3 (3 files) C:\Quake III Arena\Quake3/pow C:\Quake III Arena\Quake3\baseq3\z_rocketme.pk3 (4 files) C:\Quake III Arena\Quake3\baseq3\ZZ_BOT~vvdbcf.pk3 (34 files) C:\Quake III Arena\Quake3\baseq3\ZZ_BOT~1.2258dbcf.pk3 (33 files) C:\Quake III Arena\Quake3\baseq3\zbot-dalekmk4.pk3 (17 files) C:\Quake III Arena\Quake3\baseq3\xcsvai.pk3 (158 files) C:\Quake III Arena\Quake3\baseq3\x0r3.pk3 (14 files) C:\Quake III Arena\Quake3\baseq3\wep8-lda-plasma.pk3 (31 files) C:\Quake III Arena\Quake3\baseq3\wep7-pe-rg-002x.pk3 (44 files) C:\Quake III Arena\Quake3\baseq3\wep2-m41a.pk3 (15 files) C:\Quake III Arena\Quake3\baseq3\wep07-brifle.pk3 (5 files) C:\Quake III Arena\Quake3\baseq3\uberkill.pk3 (11 files) C:\Quake III Arena\Quake3\baseq3\tddm2.pk3 (6 files) C:\Quake III Arena\Quake3\baseq3\snyperville.pk3 (9 files) C:\Quake III Arena\Quake3\baseq3\skn-uriel-sludge.pk3 (10 files) C:\Quake III Arena\Quake3\baseq3\sg_rail3.pk3 (19 files) C:\Quake III Arena\Quake3\baseq3\sgq3t2.pk3 (24 files) C:\Quake III Arena\Quake3\baseq3\run_cheez6.pk3 (4 files) C:\Quake III Arena\Quake3\baseq3\railroad.pk3 (52 files) C:\Quake III Arena\Quake3\baseq3\quatrix.pk3 (42 files) C:\Quake III Arena\Quake3\baseq3\q3_bp_bot.pk3 (9 files) C:\Quake III Arena\Quake3\baseq3\q3tbds1.pk3 (8 files) C:\Quake III Arena\Quake3\baseq3\q3hockey-final.pk3 (27 files) C:\Quake III Arena\Quake3\baseq3\q3clans.pk3 (93 files) C:\Quake III Arena\Quake3\baseq3\pakhairs2.pk3 (11 files) C:\Quake III Arena\Quake3\baseq3\PAK6.PK3 (64 files) C:\Quake III Arena\Quake3\baseq3\PAK5.PK3 (7 files) C:\Quake III Arena\Quake3\baseq3\PAK4.PK3 (272 files) C:\Quake III Arena\Quake3\baseq3\PAK3.PK3 (4 files) C:\Quake III Arena\Quake3\baseq3\PAK2.PK3 (148 files) C:\Quake III Arena\Quake3\baseq3\PAK1.PK3 (26 files) C:\Quake III Arena\Quake3\baseq3\PAK0.PK3 (3539 files) C:\Quake III Arena\Quake3\baseq3\overkill.pk3 (6 files) C:\Quake III Arena\Quake3\baseq3\outpost.pk3 (162 files) C:\Quake III Arena\Quake3\baseq3\official-cmp1.pk3 (188 files) C:\Quake III Arena\Quake3\baseq3\official-cmp1-bugfix.pk3 (2 files) C:\Quake III Arena\Quake3\baseq3\moddm17.pk3 (4 files) C:\Quake III Arena\Quake3\baseq3\md3-alien.pk3 (50 files) C:\Quake III Arena\Quake3\baseq3\mapel4b.pk3 (59 files) C:\Quake III Arena\Quake3\baseq3\MAP-QB3DM2.pk3 (8 files) C:\Quake III Arena\Quake3\baseq3\m3k.pk3 (22 files) C:\Quake III Arena\Quake3\baseq3\jjm2.pk3 (23 files) C:\Quake III Arena\Quake3\baseq3\infinite.pk3 (67 files) C:\Quake III Arena\Quake3\baseq3\FROSTBYTE.pk3 (174 files) C:\Quake III Arena\Quake3\baseq3\fatal.pk3 (8 files) C:\Quake III Arena\Quake3\baseq3\doom_rail_v2.pk3 (17 files) C:\Quake III Arena\Quake3\baseq3\ctf1+.pk3 (16 files) C:\Quake III Arena\Quake3\baseq3\cos1_beta7b.pk3 (56 files) C:\Quake III Arena\Quake3\baseq3\alien.pk3 (110 files) C:\Quake III Arena\Quake3\baseq3\Akom4_xp.pk3 (11 files) C:\Quake III Arena\Quake3\baseq3\7++.pk3 (7 files) C:\Quake III Arena\Quake3\baseq3\6++.pk3 (9 files) C:\Quake III Arena\Quake3\baseq3\16+.pk3 (29 files) C:\Quake III Arena\Quake3\baseq3\1+.pk3 (6 files) C:\Quake III Arena\Quake3/baseq3
---------------------- 13303 files in pk3 files Hunk_Clear: reset the hunk ok ----- Initializing Renderer ---- ------------------------------- ----- R_Init ----- Initializing OpenGL subsystem ...initializing QGL ...calling LoadLibrary( 'C:\WINDOWS\system32\opengl32.dll' ): succeeded ...setting mode 3: 640 480 FS ...using desktop display depth of 32 ...calling CDS: ok ...created window@0,0 (640x480) Initializing OpenGL driver ...getting DC: succeeded ...GLW_ChoosePFD( 32, 24, 0 ) ...41 PFDs found ...hardware acceleration found ...PIXELFORMAT 6 selected ...creating GL context: succeeded ...making context current: succeeded Initializing OpenGL extensions ...GL_S3_s3tc not found ...using GL_EXT_texture_env_add ...using WGL_EXT_swap_control ...using GL_ARB_multitexture ...using GL_EXT_compiled_vertex_array ...WGL_3DFX_gamma_control not found
GL_VENDOR: Intel GL_RENDERER: Intel Brookdale-G GL_VERSION: 1.3.0 - Build 4.13.01.3317 GL_EXTENSIONS: GL_ARB_multitexture GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_env_crossbar GL_ARB_transpose_matrix GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_EXT_cull_vertex GL_EXT_fog_coord GL_EXT_packed_pixels GL_EXT_packed_pixels_12 GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_stencil_wrap GL_EXT_texture_compression_s3tc GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_filter_anisotropic GL_3DFX_texture_compression_FXT1 GL_IBM_texture_mirrored_repeat GL_NV_texgen_reflection GL_WIN_swap_hint GL_MAX_TEXTURE_SIZE: 2048 GL_MAX_ACTIVE_TEXTURES_ARB: 4
PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits) MODE: 3, 640 x 480 fullscreen hz:60 GAMMA: hardware w/ 0 overbright bits CPU: Intel Pentium III rendering primitives: single glDrawElements texturemode: GL_LINEAR_MIPMAP_NEAREST picmip: 1 texture bits: 0 multitexture: enabled compiled vertex arrays: enabled texenv add: enabled compressed textures: disabled Initializing Shaders ...loading 'scripts/players.shader' ...loading 'scripts/waterfall.shader' ...loading 'scripts/stratosphere2.shader' ...loading 'scripts/purplenebula.shader' ...loading 'scripts/goldy.shader' ...loading 'scripts/comawhite.shader' ...loading 'scripts/bfp_gothlbig.shader' ...loading 'scripts/acq4.shader' ...loading 'scripts/ik_light.shader' ...loading 'scripts/bsfpak.shader' ...loading 'scripts/scrsky.shader' ...loading 'scripts/arctic.shader' ...loading 'scripts/bsf.shader' ...loading 'scripts/terrademoq3.shader' ...loading 'scripts/powcode.shader' ...loading 'scripts/sul_basic.shader' ...loading 'scripts/andromeda_2.shader' ...loading 'scripts/sinctf.shader' ...loading 'scripts/jex3dm1.shader' ...loading 'scripts/rjldm3_particles.shader' ...loading 'scripts/sad.shader' ...loading 'scripts/goldy2.shader' ...loading 'scripts/wallportal.shader' ...loading 'scripts/wallportal2.shader' ...loading 'scripts/scrcel.shader' ...loading 'scripts/scrskya.shader' ...loading 'scripts/dustball.shader' ...loading 'scripts/ecel.shader' ...loading 'scripts/strata.shader' ...loading 'scripts/andromeda.shader' ...loading 'scripts/powtex.shader' ...loading 'scripts/rjldm3_decals.shader' ...loading 'scripts/sinwtf.shader' ...loading 'scripts/common.shader' ...loading 'scripts/e7.shader' ...loading 'scripts/sockter.shader' ...loading 'scripts/graveyard.shader' ...loading 'scripts/scrotch.shader' ...loading 'scripts/shaderlab_1337.shader' ...loading 'scripts/eq2.shader' ...loading 'scripts/scrq2.shader' ...loading 'scripts/evil6.shader' ...loading 'scripts/evil6_lights.shader' ...loading 'scripts/evil6_support.shader' ...loading 'scripts/evil6_trims.shader' ...loading 'scripts/evil6_walls.shader' ...loading 'scripts/evil8_base.shader' ...loading 'scripts/lowmap.shader' ...loading 'scripts/lowsfx.shader' ...loading 'scripts/oak.shader' ...loading 'scripts/ctf.shader' ...loading 'scripts/gothic_door.shader' ...loading 'scripts/marioex.shader' ...loading 'scripts/gfx.shader' ...loading 'scripts/x0r3.shader' ...loading 'scripts/ldaplasmagun.shader' ...loading 'scripts/pe-rg-002x.shader' ...loading 'scripts/uriel-sludge.shader' ...loading 'scripts/ghost.shader' ...loading 'scripts/sgq3t2.shader' ...loading 'scripts/railroad.shader' ...loading 'scripts/glassnfog.shader' ...loading 'scripts/linelite.shader' ...loading 'scripts/whitebanner.shader' ...loading 'scripts/el_gen.shader' ...loading 'scripts/dvc.shader' ...loading 'scripts/impaled_skel.shader' ...loading 'scripts/flame.shader' ...loading 'scripts/crucified.shader' ...loading 'scripts/gothlamp.shader' ...loading 'scripts/el_tele.shader' ...loading 'scripts/lightningnew.shader' ...loading 'scripts/explode1.shader' ...loading 'scripts/tim.shader' ...loading 'scripts/base.shader' ...loading 'scripts/base_button.shader' ...loading 'scripts/base_floor.shader' ...loading 'scripts/base_light.shader' ...loading 'scripts/base_object.shader' ...loading 'scripts/base_support.shader' ...loading 'scripts/base_trim.shader' ...loading 'scripts/base_wall.shader' ...loading 'scripts/eerie.shader' ...loading 'scripts/gothic_block.shader' ...loading 'scripts/gothic_floor.shader' ...loading 'scripts/gothic_light.shader' ...loading 'scripts/gothic_trim.shader' ...loading 'scripts/gothic_wall.shader' ...loading 'scripts/hell.shader' ...loading 'scripts/liquid.shader' ...loading 'scripts/menu.shader' ...loading 'scripts/models.shader' ...loading 'scripts/organics.shader' ...loading 'scripts/sfx.shader' ...loading 'scripts/shrine.shader' ...loading 'scripts/skin.shader' ...loading 'scripts/sky.shader' ...loading 'scripts/test.shader' ...loading 'scripts/wiebo.shader' ...loading 'scripts/egyptsoc.shader' ...loading 'scripts/egypt.shader' ...loading 'scripts/eoshader.shader' ...loading 'scripts/official_cmp1.shader' ...loading 'scripts/slamp.shader' ...loading 'scripts/alien.shader' ...loading 'scripts/mapel4b.shader' ...loading 'scripts/m3k.shader' ...loading 'scripts/ctf_unified.shader' ...loading 'scripts/infinite.shader' ...loading 'scripts/lunbase.shader' ...loading 'scripts/harlequin_sky.shader' ...loading 'scripts/lundesert.shader' ...loading 'scripts/dishader3.shader' ...loading 'scripts/multiplant.shader' ...loading 'scripts/palms.shader' ...loading 'scripts/hymn_trim.shader' ...loading 'scripts/dishader2.shader' ...loading 'scripts/pfb.shader' ...loading 'scripts/mrcleantex_1.shader' ...loading 'scripts/cos1.shader' ...loading 'scripts/cos2.shader' ...loading 'scripts/nateleaf.shader' ...loading 'scripts/nateshad.shader' ...loading 'scripts/kumlamp.shader' ...loading 'scripts/bfp_qpod.shader' ...loading 'scripts/spider1.shader' ...loading 'scripts/kilt_texpack02.shader' ...loading 'scripts/6+.shader' ...loading 'scripts/16+.shader' ----- finished R_Init ----- Loading vm file vm/ui.qvm. VM file ui compiled to 1144775 bytes of code ui loaded in 3851104 bytes on the hunk Found unscripted map: moddm17 89 arenas parsed 2 arenas ignored to make count divisible by 4 ..single player map "q3hockey" dropped ..single player map "snyperville" dropped 36 bots parsed UIE: Punkbuster not detected execing q3config.cfg sv_maxclients will be changed upon restarting. g_gametype will be changed upon restarting. We have 17 levelshots WARNING: music file music/jbpow_theme.wav is not 22k stereo trying menu/art/pblogo.TGA... Requesting servers from the master... ]/condump Help.txt Dumped console text to Help.txt.
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When life gives you lemons, Play quake 
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ScrotcH
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« Reply #3 on: September 26, 2005, 06:34:23 pm » |
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I dont see the error in there, are you using the server configs that came with jbpow? what rcon command did you use to create the error? and finally did the error prevent the server from running or was it just a message that came up and did nothing else?
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but the sky is filled with light can you see it? all the black is really white if you believe it
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AndrewF
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« Reply #4 on: September 26, 2005, 08:54:22 pm » |
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Im not sure the configs are good, so i will install it straight from ur site, And, im not sure if its called rcon but w.e, its the blue screen that comes up, wich says copy clear and quit and yes it prevented the server from coming up
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AndrewF
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« Reply #5 on: September 26, 2005, 09:18:04 pm » |
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...loading 'scripts/stratosphere2.shader' ...loading 'scripts/purplenebula.shader' ...loading 'scripts/goldy.shader' ...loading 'scripts/comawhite.shader' ...loading 'scripts/bfp_gothlbig.shader' ...loading 'scripts/acq4.shader' ...loading 'scripts/ik_light.shader' ...loading 'scripts/bsfpak.shader' ...loading 'scripts/scrsky.shader' ...loading 'scripts/arctic.shader' ...loading 'scripts/bsf.shader' ...loading 'scripts/terrademoq3.shader' ...loading 'scripts/powcode.shader' ...loading 'scripts/sul_basic.shader' ...loading 'scripts/andromeda_2.shader' ...loading 'scripts/sinctf.shader' ...loading 'scripts/jex3dm1.shader' ...loading 'scripts/rjldm3_particles.shader' ...loading 'scripts/sad.shader' ...loading 'scripts/goldy2.shader' ...loading 'scripts/wallportal.shader' ...loading 'scripts/wallportal2.shader' ...loading 'scripts/scrcel.shader' ...loading 'scripts/scrskya.shader' ...loading 'scripts/dustball.shader' ...loading 'scripts/ecel.shader' ...loading 'scripts/strata.shader' ...loading 'scripts/andromeda.shader' ...loading 'scripts/powtex.shader' ...loading 'scripts/rjldm3_decals.shader' ...loading 'scripts/sinwtf.shader' ...loading 'scripts/common.shader' ...loading 'scripts/e7.shader' ...loading 'scripts/sockter.shader' ...loading 'scripts/graveyard.shader' ...loading 'scripts/scrotch.shader' ...loading 'scripts/shaderlab_1337.shader' ...loading 'scripts/eq2.shader' ...loading 'scripts/scrq2.shader' ...loading 'scripts/evil6.shader' ...loading 'scripts/evil6_lights.shader' ...loading 'scripts/evil6_support.shader' ...loading 'scripts/evil6_trims.shader' ...loading 'scripts/evil6_walls.shader' ...loading 'scripts/evil8_base.shader' ...loading 'scripts/lowmap.shader' ...loading 'scripts/lowsfx.shader' ...loading 'scripts/oak.shader' ...loading 'scripts/ctf.shader' ...loading 'scripts/gothic_door.shader' ...loading 'scripts/marioex.shader' ...loading 'scripts/gfx.shader' ...loading 'scripts/x0r3.shader' ...loading 'scripts/ldaplasmagun.shader' ...loading 'scripts/pe-rg-002x.shader' ...loading 'scripts/uriel-sludge.shader' ...loading 'scripts/ghost.shader' ...loading 'scripts/sgq3t2.shader' ...loading 'scripts/railroad.shader' ...loading 'scripts/glassnfog.shader' ...loading 'scripts/linelite.shader' ...loading 'scripts/whitebanner.shader' ...loading 'scripts/el_gen.shader' ...loading 'scripts/dvc.shader' ...loading 'scripts/impaled_skel.shader' ...loading 'scripts/flame.shader' ...loading 'scripts/crucified.shader' ...loading 'scripts/gothlamp.shader' ...loading 'scripts/el_tele.shader' ...loading 'scripts/lightningnew.shader' ...loading 'scripts/explode1.shader' ...loading 'scripts/tim.shader' ...loading 'scripts/base.shader' ...loading 'scripts/base_button.shader' ...loading 'scripts/base_floor.shader' ...loading 'scripts/base_light.shader' ...loading 'scripts/base_object.shader' ...loading 'scripts/base_support.shader' ...loading 'scripts/base_trim.shader' ...loading 'scripts/base_wall.shader' ...loading 'scripts/eerie.shader' ...loading 'scripts/gothic_block.shader' ...loading 'scripts/gothic_floor.shader' ...loading 'scripts/gothic_light.shader' ...loading 'scripts/gothic_trim.shader' ...loading 'scripts/gothic_wall.shader' ...loading 'scripts/hell.shader' ...loading 'scripts/liquid.shader' ...loading 'scripts/menu.shader' ...loading 'scripts/models.shader' ...loading 'scripts/organics.shader' ...loading 'scripts/sfx.shader' ...loading 'scripts/shrine.shader' ...loading 'scripts/skin.shader' ...loading 'scripts/sky.shader' ...loading 'scripts/test.shader' ...loading 'scripts/wiebo.shader' ...loading 'scripts/egyptsoc.shader' ...loading 'scripts/egypt.shader' ...loading 'scripts/eoshader.shader' ...loading 'scripts/official_cmp1.shader' ...loading 'scripts/slamp.shader' ...loading 'scripts/alien.shader' ...loading 'scripts/mapel4b.shader' ...loading 'scripts/m3k.shader' ...loading 'scripts/ctf_unified.shader' ...loading 'scripts/infinite.shader' ...loading 'scripts/lunbase.shader' ...loading 'scripts/harlequin_sky.shader' ...loading 'scripts/lundesert.shader' ...loading 'scripts/dishader3.shader' ...loading 'scripts/multiplant.shader' ...loading 'scripts/palms.shader' ...loading 'scripts/hymn_trim.shader' ...loading 'scripts/dishader2.shader' ...loading 'scripts/pfb.shader' ...loading 'scripts/mrcleantex_1.shader' ...loading 'scripts/cos1.shader' ...loading 'scripts/cos2.shader' ...loading 'scripts/nateleaf.shader' ...loading 'scripts/nateshad.shader' ...loading 'scripts/kumlamp.shader' ...loading 'scripts/bfp_qpod.shader' ...loading 'scripts/spider1.shader' ...loading 'scripts/kilt_texpack02.shader' ...loading 'scripts/6+.shader' ...loading 'scripts/16+.shader' ----- finished R_Init ----- Loading vm file vm/ui.qvm. VM file ui compiled to 1144775 bytes of code ui loaded in 3851104 bytes on the hunk Found unscripted map: moddm17 89 arenas parsed 2 arenas ignored to make count divisible by 4 ..single player map "q3hockey" dropped ..single player map "snyperville" dropped 36 bots parsed UIE: Punkbuster not detected We have 17 levelshots WARNING: music file music/jbpow_theme.wav is not 22k stereo trying menu/art/pblogo.TGA... Requesting servers from the master... uieSkirmish.dat doesn't exist, imported default cvars. trying uie_icons/iconf_red.TGA... trying uie_icons/noammo.TGA... g_gametype will be changed upon restarting. Unknown command "g_inactivity" Unknown command "sv_lanForceRate" Unknown command "g_needpass" sv_maxclients will be changed upon restarting. Unknown command "g_smoothClients" Unknown command "g_knockback" Unknown command "g_quadfactor" ------ Server Initialization ------ Server: q3tourney2 RE_Shutdown( 0 ) Hunk_Clear: reset the hunk ok ----- FS_Startup ----- Current search path: C:\Quake III Arena\Quake3\pow\pmskins.pk3 (137 files) C:\Quake III Arena\Quake3\pow\jbpow_menu_v2.pk3 (188 files) C:\Quake III Arena\Quake3\pow\jbpow_maps_v2.pk3 (1427 files) C:\Quake III Arena\Quake3\pow\jbpow_code_v2.pk3 (3 files) C:\Quake III Arena\Quake3/pow C:\Quake III Arena\Quake3\baseq3\z_rocketme.pk3 (4 files) C:\Quake III Arena\Quake3\baseq3\ZZ_BOT~vvdbcf.pk3 (34 files) C:\Quake III Arena\Quake3\baseq3\ZZ_BOT~1.2258dbcf.pk3 (33 files) C:\Quake III Arena\Quake3\baseq3\zbot-dalekmk4.pk3 (17 files) C:\Quake III Arena\Quake3\baseq3\xcsvai.pk3 (158 files) C:\Quake III Arena\Quake3\baseq3\x0r3.pk3 (14 files) C:\Quake III Arena\Quake3\baseq3\wep8-lda-plasma.pk3 (31 files) C:\Quake III Arena\Quake3\baseq3\wep7-pe-rg-002x.pk3 (44 files) C:\Quake III Arena\Quake3\baseq3\wep2-m41a.pk3 (15 files) C:\Quake III Arena\Quake3\baseq3\wep07-brifle.pk3 (5 files) C:\Quake III Arena\Quake3\baseq3\uberkill.pk3 (11 files) C:\Quake III Arena\Quake3\baseq3\tddm2.pk3 (6 files) C:\Quake III Arena\Quake3\baseq3\snyperville.pk3 (9 files) C:\Quake III Arena\Quake3\baseq3\skn-uriel-sludge.pk3 (10 files) C:\Quake III Arena\Quake3\baseq3\sg_rail3.pk3 (19 files) C:\Quake III Arena\Quake3\baseq3\sgq3t2.pk3 (24 files) C:\Quake III Arena\Quake3\baseq3\run_cheez6.pk3 (4 files) C:\Quake III Arena\Quake3\baseq3\railroad.pk3 (52 files) C:\Quake III Arena\Quake3\baseq3\quatrix.pk3 (42 files) C:\Quake III Arena\Quake3\baseq3\q3_bp_bot.pk3 (9 files) C:\Quake III Arena\Quake3\baseq3\q3tbds1.pk3 (8 files) C:\Quake III Arena\Quake3\baseq3\q3hockey-final.pk3 (27 files) C:\Quake III Arena\Quake3\baseq3\q3clans.pk3 (93 files) C:\Quake III Arena\Quake3\baseq3\pakhairs2.pk3 (11 files) C:\Quake III Arena\Quake3\baseq3\PAK6.PK3 (64 files) C:\Quake III Arena\Quake3\baseq3\PAK5.PK3 (7 files) C:\Quake III Arena\Quake3\baseq3\PAK4.PK3 (272 files) C:\Quake III Arena\Quake3\baseq3\PAK3.PK3 (4 files) C:\Quake III Arena\Quake3\baseq3\PAK2.PK3 (148 files) C:\Quake III Arena\Quake3\baseq3\PAK1.PK3 (26 files) C:\Quake III Arena\Quake3\baseq3\PAK0.PK3 (3539 files) C:\Quake III Arena\Quake3\baseq3\overkill.pk3 (6 files) C:\Quake III Arena\Quake3\baseq3\outpost.pk3 (162 files) C:\Quake III Arena\Quake3\baseq3\official-cmp1.pk3 (188 files) C:\Quake III Arena\Quake3\baseq3\official-cmp1-bugfix.pk3 (2 files) C:\Quake III Arena\Quake3\baseq3\moddm17.pk3 (4 files) C:\Quake III Arena\Quake3\baseq3\md3-alien.pk3 (50 files) C:\Quake III Arena\Quake3\baseq3\mapel4b.pk3 (59 files) C:\Quake III Arena\Quake3\baseq3\MAP-QB3DM2.pk3 (8 files) C:\Quake III Arena\Quake3\baseq3\m3k.pk3 (22 files) C:\Quake III Arena\Quake3\baseq3\jjm2.pk3 (23 files) C:\Quake III Arena\Quake3\baseq3\infinite.pk3 (67 files) C:\Quake III Arena\Quake3\baseq3\FROSTBYTE.pk3 (174 files) C:\Quake III Arena\Quake3\baseq3\fatal.pk3 (8 files) C:\Quake III Arena\Quake3\baseq3\doom_rail_v2.pk3 (17 files) C:\Quake III Arena\Quake3\baseq3\ctf1+.pk3 (16 files) C:\Quake III Arena\Quake3\baseq3\cos1_beta7b.pk3 (56 files) C:\Quake III Arena\Quake3\baseq3\alien.pk3 (110 files) C:\Quake III Arena\Quake3\baseq3\Akom4_xp.pk3 (11 files) C:\Quake III Arena\Quake3\baseq3\7++.pk3 (7 files) C:\Quake III Arena\Quake3\baseq3\6++.pk3 (9 files) C:\Quake III Arena\Quake3\baseq3\16+.pk3 (29 files) C:\Quake III Arena\Quake3\baseq3\1+.pk3 (6 files) C:\Quake III Arena\Quake3/baseq3
---------------------- 28361 files in pk3 files Loading vm file vm/qagame.qvm. VM file qagame compiled to 1416549 bytes of code qagame loaded in 4244576 bytes on the hunk ------- Game Initialization ------- gamename: pow gamedate: May 28 2005 ----- CL_Shutdown ----- RE_Shutdown( 1 ) Shutting down OpenGL subsystem ...wglMakeCurrent( NULL, NULL ): success ...deleting GL context: success ...releasing DC: success ...destroying window ...resetting display ...shutting down QGL ...unloading OpenGL DLL ----------------------- ----- Server Shutdown ----- ==== ShutdownGame ==== recursive error after: MAX_CVARS
I COPIED THAT FROM THE BLUE SCREEN THING, DOES THAT HELP AT ALL???
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When life gives you lemons, Play quake 
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ScrotcH
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« Reply #6 on: September 26, 2005, 09:22:09 pm » |
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Maybe this is what you wanted but just to clarify. It sounds like its running dedicated, which means you will only get that console to change maps and configure your server for other people to connect to it. If you want to run a server so that you can play as well while your running it you will need to set it to non dedicated server.
If you are using this shortcut from our site
"C:\Program Files\Quake III Arena\quake3.exe" +set fs_game pow +set dedicated 2 +exec server.cfg
Set dedicated to 0 instead of 2
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but the sky is filled with light can you see it? all the black is really white if you believe it
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ScrotcH
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« Reply #7 on: September 26, 2005, 09:25:21 pm » |
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Also if you are using custom scripts/configs and not the ones that come with JBPOW in the pow folder you might have too many entries in there.
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but the sky is filled with light can you see it? all the black is really white if you believe it
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AndrewF
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Posts: 19
QUAKE OWNS
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« Reply #8 on: September 26, 2005, 11:53:33 pm » |
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K i got it  THX SO MUCH UR A GREAT HELP, If in any way i can help ur site i would  The only way i could load a server was 2 make it lan or internet, Ah well, And also can u please tell me how 2 do the configs and how 2 use the rcon  THX!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! 
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When life gives you lemons, Play quake 
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Ruckus
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« Reply #10 on: September 27, 2005, 12:52:26 pm » |
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if it wasnt for scrotch we'd never get any coding done around here sheeesh
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