May 24, 2012, 12:55:08 am
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Author Topic: Max Cvars  (Read 1660 times)
AndrewF
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« on: September 26, 2005, 04:13:13 pm »

I load the mod, then create a server, set it up... then the rcon comes up and says Max cvars

WTH is going on??
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ScrotcH
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« Reply #1 on: September 26, 2005, 04:55:34 pm »

can you post the condump?

do /condump whateveryouwanttocallit.txt   in the console. Is this also for the latest JB PoW 2.0 release?

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AndrewF
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« Reply #2 on: September 26, 2005, 06:11:15 pm »

Yes this is for the latest, i loaded the mod then typed /condump help.txt
Here is the condump txt


GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add
GL_ARB_texture_env_combine GL_ARB_texture_env_dot3
GL_ARB_texture_env_crossbar GL_ARB_transpose_matrix GL_EXT_abgr GL_EXT_bgra
GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax
GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array
GL_EXT_cull_vertex GL_EXT_fog_coord GL_EXT_packed_pixels
GL_EXT_packed_pixels_12 GL_EXT_rescale_normal GL_EXT_secondary_color
GL_EXT_separate_specular_color GL_EXT_stencil_wrap
GL_EXT_texture_compression_s3tc GL_EXT_texture_env_add
GL_EXT_texture_env_combine GL_EXT_texture_filter_anisotropic
GL_3DFX_texture_compression_FXT1 GL_IBM_texture_mirrored_repeat
GL_NV_texgen_reflection GL_WIN_swap_hint
GL_MAX_TEXTURE_SIZE: 2048
GL_MAX_ACTIVE_TEXTURES_ARB: 4

PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits)
MODE: 3, 640 x 480 fullscreen hz:60
GAMMA: hardware w/ 0 overbright bits
CPU: Intel Pentium III
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 1
texture bits: 0
multitexture: enabled
compiled vertex arrays: enabled
texenv add: enabled
compressed textures: disabled
Initializing Shaders
...loading 'scripts/x0r3.shader'
...loading 'scripts/ldaplasmagun.shader'
...loading 'scripts/pe-rg-002x.shader'
...loading 'scripts/uriel-sludge.shader'
...loading 'scripts/ghost.shader'
...loading 'scripts/sgq3t2.shader'
...loading 'scripts/railroad.shader'
...loading 'scripts/glassnfog.shader'
...loading 'scripts/linelite.shader'
...loading 'scripts/whitebanner.shader'
...loading 'scripts/el_gen.shader'
...loading 'scripts/dvc.shader'
...loading 'scripts/impaled_skel.shader'
...loading 'scripts/flame.shader'
...loading 'scripts/crucified.shader'
...loading 'scripts/gothlamp.shader'
...loading 'scripts/wallportal.shader'
...loading 'scripts/el_tele.shader'
...loading 'scripts/lightningnew.shader'
...loading 'scripts/explode1.shader'
...loading 'scripts/gfx.shader'
...loading 'scripts/tim.shader'
...loading 'scripts/base.shader'
...loading 'scripts/base_button.shader'
...loading 'scripts/base_floor.shader'
...loading 'scripts/base_light.shader'
...loading 'scripts/base_object.shader'
...loading 'scripts/base_support.shader'
...loading 'scripts/base_trim.shader'
...loading 'scripts/base_wall.shader'
...loading 'scripts/common.shader'
...loading 'scripts/ctf.shader'
...loading 'scripts/eerie.shader'
...loading 'scripts/gothic_block.shader'
...loading 'scripts/gothic_floor.shader'
...loading 'scripts/gothic_light.shader'
...loading 'scripts/gothic_trim.shader'
...loading 'scripts/gothic_wall.shader'
...loading 'scripts/hell.shader'
...loading 'scripts/liquid.shader'
...loading 'scripts/menu.shader'
...loading 'scripts/models.shader'
...loading 'scripts/organics.shader'
...loading 'scripts/sfx.shader'
...loading 'scripts/shrine.shader'
...loading 'scripts/skin.shader'
...loading 'scripts/sky.shader'
...loading 'scripts/test.shader'
...loading 'scripts/wiebo.shader'
...loading 'scripts/egyptsoc.shader'
...loading 'scripts/egypt.shader'
...loading 'scripts/eoshader.shader'
...loading 'scripts/official_cmp1.shader'
...loading 'scripts/slamp.shader'
...loading 'scripts/alien.shader'
...loading 'scripts/mapel4b.shader'
...loading 'scripts/m3k.shader'
...loading 'scripts/ctf_unified.shader'
...loading 'scripts/evil8_base.shader'
...loading 'scripts/infinite.shader'
...loading 'scripts/lunbase.shader'
...loading 'scripts/harlequin_sky.shader'
...loading 'scripts/lundesert.shader'
...loading 'scripts/dishader3.shader'
...loading 'scripts/multiplant.shader'
...loading 'scripts/palms.shader'
...loading 'scripts/hymn_trim.shader'
...loading 'scripts/dishader2.shader'
...loading 'scripts/pfb.shader'
...loading 'scripts/mrcleantex_1.shader'
...loading 'scripts/cos1.shader'
...loading 'scripts/cos2.shader'
...loading 'scripts/nateleaf.shader'
...loading 'scripts/nateshad.shader'
...loading 'scripts/kumlamp.shader'
...loading 'scripts/bfp_qpod.shader'
...loading 'scripts/spider1.shader'
...loading 'scripts/kilt_texpack02.shader'
...loading 'scripts/6+.shader'
...loading 'scripts/16+.shader'
----- finished R_Init -----

------- sound initialization -------
Initializing DirectSound
locked hardware.  ok
------------------------------------
----- Sound Info -----
sound system is muted
    1 stereo
32768 samples
   16 samplebits
    1 submission_chunk
22050 speed
0x8918060 dma buffer
No background file.
----------------------
Sound memory manager started
Loading vm file vm/ui.qvm.
VM file ui compiled to 581960 bytes of code
ui loaded in 1943200 bytes on the hunk
75 arenas parsed
2 arenas ignored to make count divisible by 4
36 bots parsed
--- Common Initialization Complete ---
Winsock Initialized
Opening IP socket: localhost:27960
Hostname: CHRISTINEANDDAN
IP: 24.57.242.235
Working directory: C:\Quake III Arena\Quake3
16 mods parsed
RE_Shutdown( 1 )
Shutting down OpenGL subsystem
...wglMakeCurrent( NULL, NULL ): success
...deleting GL context: success
...releasing DC: success
...destroying window
...resetting display
...shutting down QGL
...unloading OpenGL DLL
----- FS_Startup -----
Current search path:
C:\Quake III Arena\Quake3\pow\pmskins.pk3 (137 files)
C:\Quake III Arena\Quake3\pow\jbpow_menu_v2.pk3 (188 files)
C:\Quake III Arena\Quake3\pow\jbpow_maps_v2.pk3 (1427 files)
C:\Quake III Arena\Quake3\pow\jbpow_code_v2.pk3 (3 files)
C:\Quake III Arena\Quake3/pow
C:\Quake III Arena\Quake3\baseq3\z_rocketme.pk3 (4 files)
C:\Quake III Arena\Quake3\baseq3\ZZ_BOT~vvdbcf.pk3 (34 files)
C:\Quake III Arena\Quake3\baseq3\ZZ_BOT~1.2258dbcf.pk3 (33 files)
C:\Quake III Arena\Quake3\baseq3\zbot-dalekmk4.pk3 (17 files)
C:\Quake III Arena\Quake3\baseq3\xcsvai.pk3 (158 files)
C:\Quake III Arena\Quake3\baseq3\x0r3.pk3 (14 files)
C:\Quake III Arena\Quake3\baseq3\wep8-lda-plasma.pk3 (31 files)
C:\Quake III Arena\Quake3\baseq3\wep7-pe-rg-002x.pk3 (44 files)
C:\Quake III Arena\Quake3\baseq3\wep2-m41a.pk3 (15 files)
C:\Quake III Arena\Quake3\baseq3\wep07-brifle.pk3 (5 files)
C:\Quake III Arena\Quake3\baseq3\uberkill.pk3 (11 files)
C:\Quake III Arena\Quake3\baseq3\tddm2.pk3 (6 files)
C:\Quake III Arena\Quake3\baseq3\snyperville.pk3 (9 files)
C:\Quake III Arena\Quake3\baseq3\skn-uriel-sludge.pk3 (10 files)
C:\Quake III Arena\Quake3\baseq3\sg_rail3.pk3 (19 files)
C:\Quake III Arena\Quake3\baseq3\sgq3t2.pk3 (24 files)
C:\Quake III Arena\Quake3\baseq3\run_cheez6.pk3 (4 files)
C:\Quake III Arena\Quake3\baseq3\railroad.pk3 (52 files)
C:\Quake III Arena\Quake3\baseq3\quatrix.pk3 (42 files)
C:\Quake III Arena\Quake3\baseq3\q3_bp_bot.pk3 (9 files)
C:\Quake III Arena\Quake3\baseq3\q3tbds1.pk3 (8 files)
C:\Quake III Arena\Quake3\baseq3\q3hockey-final.pk3 (27 files)
C:\Quake III Arena\Quake3\baseq3\q3clans.pk3 (93 files)
C:\Quake III Arena\Quake3\baseq3\pakhairs2.pk3 (11 files)
C:\Quake III Arena\Quake3\baseq3\PAK6.PK3 (64 files)
C:\Quake III Arena\Quake3\baseq3\PAK5.PK3 (7 files)
C:\Quake III Arena\Quake3\baseq3\PAK4.PK3 (272 files)
C:\Quake III Arena\Quake3\baseq3\PAK3.PK3 (4 files)
C:\Quake III Arena\Quake3\baseq3\PAK2.PK3 (148 files)
C:\Quake III Arena\Quake3\baseq3\PAK1.PK3 (26 files)
C:\Quake III Arena\Quake3\baseq3\PAK0.PK3 (3539 files)
C:\Quake III Arena\Quake3\baseq3\overkill.pk3 (6 files)
C:\Quake III Arena\Quake3\baseq3\outpost.pk3 (162 files)
C:\Quake III Arena\Quake3\baseq3\official-cmp1.pk3 (188 files)
C:\Quake III Arena\Quake3\baseq3\official-cmp1-bugfix.pk3 (2 files)
C:\Quake III Arena\Quake3\baseq3\moddm17.pk3 (4 files)
C:\Quake III Arena\Quake3\baseq3\md3-alien.pk3 (50 files)
C:\Quake III Arena\Quake3\baseq3\mapel4b.pk3 (59 files)
C:\Quake III Arena\Quake3\baseq3\MAP-QB3DM2.pk3 (8 files)
C:\Quake III Arena\Quake3\baseq3\m3k.pk3 (22 files)
C:\Quake III Arena\Quake3\baseq3\jjm2.pk3 (23 files)
C:\Quake III Arena\Quake3\baseq3\infinite.pk3 (67 files)
C:\Quake III Arena\Quake3\baseq3\FROSTBYTE.pk3 (174 files)
C:\Quake III Arena\Quake3\baseq3\fatal.pk3 (8 files)
C:\Quake III Arena\Quake3\baseq3\doom_rail_v2.pk3 (17 files)
C:\Quake III Arena\Quake3\baseq3\ctf1+.pk3 (16 files)
C:\Quake III Arena\Quake3\baseq3\cos1_beta7b.pk3 (56 files)
C:\Quake III Arena\Quake3\baseq3\alien.pk3 (110 files)
C:\Quake III Arena\Quake3\baseq3\Akom4_xp.pk3 (11 files)
C:\Quake III Arena\Quake3\baseq3\7++.pk3 (7 files)
C:\Quake III Arena\Quake3\baseq3\6++.pk3 (9 files)
C:\Quake III Arena\Quake3\baseq3\16+.pk3 (29 files)
C:\Quake III Arena\Quake3\baseq3\1+.pk3 (6 files)
C:\Quake III Arena\Quake3/baseq3

----------------------
13303 files in pk3 files
Hunk_Clear: reset the hunk ok
----- Initializing Renderer ----
-------------------------------
----- R_Init -----
Initializing OpenGL subsystem
...initializing QGL
...calling LoadLibrary( 'C:\WINDOWS\system32\opengl32.dll' ): succeeded
...setting mode 3: 640 480 FS
...using desktop display depth of 32
...calling CDS: ok
...created window@0,0 (640x480)
Initializing OpenGL driver
...getting DC: succeeded
...GLW_ChoosePFD( 32, 24, 0 )
...41 PFDs found
...hardware acceleration found
...PIXELFORMAT 6 selected
...creating GL context: succeeded
...making context current: succeeded
Initializing OpenGL extensions
...GL_S3_s3tc not found
...using GL_EXT_texture_env_add
...using WGL_EXT_swap_control
...using GL_ARB_multitexture
...using GL_EXT_compiled_vertex_array
...WGL_3DFX_gamma_control not found

GL_VENDOR: Intel
GL_RENDERER: Intel Brookdale-G
GL_VERSION: 1.3.0 - Build 4.13.01.3317
GL_EXTENSIONS: GL_ARB_multitexture GL_ARB_texture_border_clamp
GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add
GL_ARB_texture_env_combine GL_ARB_texture_env_dot3
GL_ARB_texture_env_crossbar GL_ARB_transpose_matrix GL_EXT_abgr GL_EXT_bgra
GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax
GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array
GL_EXT_cull_vertex GL_EXT_fog_coord GL_EXT_packed_pixels
GL_EXT_packed_pixels_12 GL_EXT_rescale_normal GL_EXT_secondary_color
GL_EXT_separate_specular_color GL_EXT_stencil_wrap
GL_EXT_texture_compression_s3tc GL_EXT_texture_env_add
GL_EXT_texture_env_combine GL_EXT_texture_filter_anisotropic
GL_3DFX_texture_compression_FXT1 GL_IBM_texture_mirrored_repeat
GL_NV_texgen_reflection GL_WIN_swap_hint
GL_MAX_TEXTURE_SIZE: 2048
GL_MAX_ACTIVE_TEXTURES_ARB: 4

PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits)
MODE: 3, 640 x 480 fullscreen hz:60
GAMMA: hardware w/ 0 overbright bits
CPU: Intel Pentium III
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 1
texture bits: 0
multitexture: enabled
compiled vertex arrays: enabled
texenv add: enabled
compressed textures: disabled
Initializing Shaders
...loading 'scripts/players.shader'
...loading 'scripts/waterfall.shader'
...loading 'scripts/stratosphere2.shader'
...loading 'scripts/purplenebula.shader'
...loading 'scripts/goldy.shader'
...loading 'scripts/comawhite.shader'
...loading 'scripts/bfp_gothlbig.shader'
...loading 'scripts/acq4.shader'
...loading 'scripts/ik_light.shader'
...loading 'scripts/bsfpak.shader'
...loading 'scripts/scrsky.shader'
...loading 'scripts/arctic.shader'
...loading 'scripts/bsf.shader'
...loading 'scripts/terrademoq3.shader'
...loading 'scripts/powcode.shader'
...loading 'scripts/sul_basic.shader'
...loading 'scripts/andromeda_2.shader'
...loading 'scripts/sinctf.shader'
...loading 'scripts/jex3dm1.shader'
...loading 'scripts/rjldm3_particles.shader'
...loading 'scripts/sad.shader'
...loading 'scripts/goldy2.shader'
...loading 'scripts/wallportal.shader'
...loading 'scripts/wallportal2.shader'
...loading 'scripts/scrcel.shader'
...loading 'scripts/scrskya.shader'
...loading 'scripts/dustball.shader'
...loading 'scripts/ecel.shader'
...loading 'scripts/strata.shader'
...loading 'scripts/andromeda.shader'
...loading 'scripts/powtex.shader'
...loading 'scripts/rjldm3_decals.shader'
...loading 'scripts/sinwtf.shader'
...loading 'scripts/common.shader'
...loading 'scripts/e7.shader'
...loading 'scripts/sockter.shader'
...loading 'scripts/graveyard.shader'
...loading 'scripts/scrotch.shader'
...loading 'scripts/shaderlab_1337.shader'
...loading 'scripts/eq2.shader'
...loading 'scripts/scrq2.shader'
...loading 'scripts/evil6.shader'
...loading 'scripts/evil6_lights.shader'
...loading 'scripts/evil6_support.shader'
...loading 'scripts/evil6_trims.shader'
...loading 'scripts/evil6_walls.shader'
...loading 'scripts/evil8_base.shader'
...loading 'scripts/lowmap.shader'
...loading 'scripts/lowsfx.shader'
...loading 'scripts/oak.shader'
...loading 'scripts/ctf.shader'
...loading 'scripts/gothic_door.shader'
...loading 'scripts/marioex.shader'
...loading 'scripts/gfx.shader'
...loading 'scripts/x0r3.shader'
...loading 'scripts/ldaplasmagun.shader'
...loading 'scripts/pe-rg-002x.shader'
...loading 'scripts/uriel-sludge.shader'
...loading 'scripts/ghost.shader'
...loading 'scripts/sgq3t2.shader'
...loading 'scripts/railroad.shader'
...loading 'scripts/glassnfog.shader'
...loading 'scripts/linelite.shader'
...loading 'scripts/whitebanner.shader'
...loading 'scripts/el_gen.shader'
...loading 'scripts/dvc.shader'
...loading 'scripts/impaled_skel.shader'
...loading 'scripts/flame.shader'
...loading 'scripts/crucified.shader'
...loading 'scripts/gothlamp.shader'
...loading 'scripts/el_tele.shader'
...loading 'scripts/lightningnew.shader'
...loading 'scripts/explode1.shader'
...loading 'scripts/tim.shader'
...loading 'scripts/base.shader'
...loading 'scripts/base_button.shader'
...loading 'scripts/base_floor.shader'
...loading 'scripts/base_light.shader'
...loading 'scripts/base_object.shader'
...loading 'scripts/base_support.shader'
...loading 'scripts/base_trim.shader'
...loading 'scripts/base_wall.shader'
...loading 'scripts/eerie.shader'
...loading 'scripts/gothic_block.shader'
...loading 'scripts/gothic_floor.shader'
...loading 'scripts/gothic_light.shader'
...loading 'scripts/gothic_trim.shader'
...loading 'scripts/gothic_wall.shader'
...loading 'scripts/hell.shader'
...loading 'scripts/liquid.shader'
...loading 'scripts/menu.shader'
...loading 'scripts/models.shader'
...loading 'scripts/organics.shader'
...loading 'scripts/sfx.shader'
...loading 'scripts/shrine.shader'
...loading 'scripts/skin.shader'
...loading 'scripts/sky.shader'
...loading 'scripts/test.shader'
...loading 'scripts/wiebo.shader'
...loading 'scripts/egyptsoc.shader'
...loading 'scripts/egypt.shader'
...loading 'scripts/eoshader.shader'
...loading 'scripts/official_cmp1.shader'
...loading 'scripts/slamp.shader'
...loading 'scripts/alien.shader'
...loading 'scripts/mapel4b.shader'
...loading 'scripts/m3k.shader'
...loading 'scripts/ctf_unified.shader'
...loading 'scripts/infinite.shader'
...loading 'scripts/lunbase.shader'
...loading 'scripts/harlequin_sky.shader'
...loading 'scripts/lundesert.shader'
...loading 'scripts/dishader3.shader'
...loading 'scripts/multiplant.shader'
...loading 'scripts/palms.shader'
...loading 'scripts/hymn_trim.shader'
...loading 'scripts/dishader2.shader'
...loading 'scripts/pfb.shader'
...loading 'scripts/mrcleantex_1.shader'
...loading 'scripts/cos1.shader'
...loading 'scripts/cos2.shader'
...loading 'scripts/nateleaf.shader'
...loading 'scripts/nateshad.shader'
...loading 'scripts/kumlamp.shader'
...loading 'scripts/bfp_qpod.shader'
...loading 'scripts/spider1.shader'
...loading 'scripts/kilt_texpack02.shader'
...loading 'scripts/6+.shader'
...loading 'scripts/16+.shader'
----- finished R_Init -----
Loading vm file vm/ui.qvm.
VM file ui compiled to 1144775 bytes of code
ui loaded in 3851104 bytes on the hunk
Found unscripted map: moddm17
89 arenas parsed
2 arenas ignored to make count divisible by 4
..single player map "q3hockey" dropped
..single player map "snyperville" dropped
36 bots parsed
UIE: Punkbuster not detected
execing q3config.cfg
sv_maxclients will be changed upon restarting.
g_gametype will be changed upon restarting.
We have 17 levelshots
WARNING: music file music/jbpow_theme.wav is not 22k stereo
trying menu/art/pblogo.TGA...
Requesting servers from the master...
]/condump Help.txt
Dumped console text to Help.txt.

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When life gives you lemons, Play quake Cheesy
ScrotcH
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Administrator
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Posts: 67561



« Reply #3 on: September 26, 2005, 06:34:23 pm »

I dont see the error in there, are you using the server configs that came with jbpow? what rcon command did you use to create the error? and finally did the error prevent the server from running or was it just a message that came up and did nothing else?
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but the sky is filled with light
can you see it?
all the black is really white
if you believe it
AndrewF
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Posts: 19

QUAKE OWNS


« Reply #4 on: September 26, 2005, 08:54:22 pm »

Im not sure the configs are good, so i will install it straight from ur site, And, im not sure if its called rcon but w.e, its the blue screen that comes up, wich says copy clear and quit
and yes it prevented the server from coming up
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AndrewF
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Posts: 19

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« Reply #5 on: September 26, 2005, 09:18:04 pm »

...loading 'scripts/stratosphere2.shader'
...loading 'scripts/purplenebula.shader'
...loading 'scripts/goldy.shader'
...loading 'scripts/comawhite.shader'
...loading 'scripts/bfp_gothlbig.shader'
...loading 'scripts/acq4.shader'
...loading 'scripts/ik_light.shader'
...loading 'scripts/bsfpak.shader'
...loading 'scripts/scrsky.shader'
...loading 'scripts/arctic.shader'
...loading 'scripts/bsf.shader'
...loading 'scripts/terrademoq3.shader'
...loading 'scripts/powcode.shader'
...loading 'scripts/sul_basic.shader'
...loading 'scripts/andromeda_2.shader'
...loading 'scripts/sinctf.shader'
...loading 'scripts/jex3dm1.shader'
...loading 'scripts/rjldm3_particles.shader'
...loading 'scripts/sad.shader'
...loading 'scripts/goldy2.shader'
...loading 'scripts/wallportal.shader'
...loading 'scripts/wallportal2.shader'
...loading 'scripts/scrcel.shader'
...loading 'scripts/scrskya.shader'
...loading 'scripts/dustball.shader'
...loading 'scripts/ecel.shader'
...loading 'scripts/strata.shader'
...loading 'scripts/andromeda.shader'
...loading 'scripts/powtex.shader'
...loading 'scripts/rjldm3_decals.shader'
...loading 'scripts/sinwtf.shader'
...loading 'scripts/common.shader'
...loading 'scripts/e7.shader'
...loading 'scripts/sockter.shader'
...loading 'scripts/graveyard.shader'
...loading 'scripts/scrotch.shader'
...loading 'scripts/shaderlab_1337.shader'
...loading 'scripts/eq2.shader'
...loading 'scripts/scrq2.shader'
...loading 'scripts/evil6.shader'
...loading 'scripts/evil6_lights.shader'
...loading 'scripts/evil6_support.shader'
...loading 'scripts/evil6_trims.shader'
...loading 'scripts/evil6_walls.shader'
...loading 'scripts/evil8_base.shader'
...loading 'scripts/lowmap.shader'
...loading 'scripts/lowsfx.shader'
...loading 'scripts/oak.shader'
...loading 'scripts/ctf.shader'
...loading 'scripts/gothic_door.shader'
...loading 'scripts/marioex.shader'
...loading 'scripts/gfx.shader'
...loading 'scripts/x0r3.shader'
...loading 'scripts/ldaplasmagun.shader'
...loading 'scripts/pe-rg-002x.shader'
...loading 'scripts/uriel-sludge.shader'
...loading 'scripts/ghost.shader'
...loading 'scripts/sgq3t2.shader'
...loading 'scripts/railroad.shader'
...loading 'scripts/glassnfog.shader'
...loading 'scripts/linelite.shader'
...loading 'scripts/whitebanner.shader'
...loading 'scripts/el_gen.shader'
...loading 'scripts/dvc.shader'
...loading 'scripts/impaled_skel.shader'
...loading 'scripts/flame.shader'
...loading 'scripts/crucified.shader'
...loading 'scripts/gothlamp.shader'
...loading 'scripts/el_tele.shader'
...loading 'scripts/lightningnew.shader'
...loading 'scripts/explode1.shader'
...loading 'scripts/tim.shader'
...loading 'scripts/base.shader'
...loading 'scripts/base_button.shader'
...loading 'scripts/base_floor.shader'
...loading 'scripts/base_light.shader'
...loading 'scripts/base_object.shader'
...loading 'scripts/base_support.shader'
...loading 'scripts/base_trim.shader'
...loading 'scripts/base_wall.shader'
...loading 'scripts/eerie.shader'
...loading 'scripts/gothic_block.shader'
...loading 'scripts/gothic_floor.shader'
...loading 'scripts/gothic_light.shader'
...loading 'scripts/gothic_trim.shader'
...loading 'scripts/gothic_wall.shader'
...loading 'scripts/hell.shader'
...loading 'scripts/liquid.shader'
...loading 'scripts/menu.shader'
...loading 'scripts/models.shader'
...loading 'scripts/organics.shader'
...loading 'scripts/sfx.shader'
...loading 'scripts/shrine.shader'
...loading 'scripts/skin.shader'
...loading 'scripts/sky.shader'
...loading 'scripts/test.shader'
...loading 'scripts/wiebo.shader'
...loading 'scripts/egyptsoc.shader'
...loading 'scripts/egypt.shader'
...loading 'scripts/eoshader.shader'
...loading 'scripts/official_cmp1.shader'
...loading 'scripts/slamp.shader'
...loading 'scripts/alien.shader'
...loading 'scripts/mapel4b.shader'
...loading 'scripts/m3k.shader'
...loading 'scripts/ctf_unified.shader'
...loading 'scripts/infinite.shader'
...loading 'scripts/lunbase.shader'
...loading 'scripts/harlequin_sky.shader'
...loading 'scripts/lundesert.shader'
...loading 'scripts/dishader3.shader'
...loading 'scripts/multiplant.shader'
...loading 'scripts/palms.shader'
...loading 'scripts/hymn_trim.shader'
...loading 'scripts/dishader2.shader'
...loading 'scripts/pfb.shader'
...loading 'scripts/mrcleantex_1.shader'
...loading 'scripts/cos1.shader'
...loading 'scripts/cos2.shader'
...loading 'scripts/nateleaf.shader'
...loading 'scripts/nateshad.shader'
...loading 'scripts/kumlamp.shader'
...loading 'scripts/bfp_qpod.shader'
...loading 'scripts/spider1.shader'
...loading 'scripts/kilt_texpack02.shader'
...loading 'scripts/6+.shader'
...loading 'scripts/16+.shader'
----- finished R_Init -----
Loading vm file vm/ui.qvm.
VM file ui compiled to 1144775 bytes of code
ui loaded in 3851104 bytes on the hunk
Found unscripted map: moddm17
89 arenas parsed
2 arenas ignored to make count divisible by 4
..single player map "q3hockey" dropped
..single player map "snyperville" dropped
36 bots parsed
UIE: Punkbuster not detected
We have 17 levelshots
WARNING: music file music/jbpow_theme.wav is not 22k stereo
trying menu/art/pblogo.TGA...
Requesting servers from the master...
uieSkirmish.dat doesn't exist, imported default cvars.
trying uie_icons/iconf_red.TGA...
trying uie_icons/noammo.TGA...
g_gametype will be changed upon restarting.
Unknown command "g_inactivity"
Unknown command "sv_lanForceRate"
Unknown command "g_needpass"
sv_maxclients will be changed upon restarting.
Unknown command "g_smoothClients"
Unknown command "g_knockback"
Unknown command "g_quadfactor"
------ Server Initialization ------
Server: q3tourney2
RE_Shutdown( 0 )
Hunk_Clear: reset the hunk ok
----- FS_Startup -----
Current search path:
C:\Quake III Arena\Quake3\pow\pmskins.pk3 (137 files)
C:\Quake III Arena\Quake3\pow\jbpow_menu_v2.pk3 (188 files)
C:\Quake III Arena\Quake3\pow\jbpow_maps_v2.pk3 (1427 files)
C:\Quake III Arena\Quake3\pow\jbpow_code_v2.pk3 (3 files)
C:\Quake III Arena\Quake3/pow
C:\Quake III Arena\Quake3\baseq3\z_rocketme.pk3 (4 files)
C:\Quake III Arena\Quake3\baseq3\ZZ_BOT~vvdbcf.pk3 (34 files)
C:\Quake III Arena\Quake3\baseq3\ZZ_BOT~1.2258dbcf.pk3 (33 files)
C:\Quake III Arena\Quake3\baseq3\zbot-dalekmk4.pk3 (17 files)
C:\Quake III Arena\Quake3\baseq3\xcsvai.pk3 (158 files)
C:\Quake III Arena\Quake3\baseq3\x0r3.pk3 (14 files)
C:\Quake III Arena\Quake3\baseq3\wep8-lda-plasma.pk3 (31 files)
C:\Quake III Arena\Quake3\baseq3\wep7-pe-rg-002x.pk3 (44 files)
C:\Quake III Arena\Quake3\baseq3\wep2-m41a.pk3 (15 files)
C:\Quake III Arena\Quake3\baseq3\wep07-brifle.pk3 (5 files)
C:\Quake III Arena\Quake3\baseq3\uberkill.pk3 (11 files)
C:\Quake III Arena\Quake3\baseq3\tddm2.pk3 (6 files)
C:\Quake III Arena\Quake3\baseq3\snyperville.pk3 (9 files)
C:\Quake III Arena\Quake3\baseq3\skn-uriel-sludge.pk3 (10 files)
C:\Quake III Arena\Quake3\baseq3\sg_rail3.pk3 (19 files)
C:\Quake III Arena\Quake3\baseq3\sgq3t2.pk3 (24 files)
C:\Quake III Arena\Quake3\baseq3\run_cheez6.pk3 (4 files)
C:\Quake III Arena\Quake3\baseq3\railroad.pk3 (52 files)
C:\Quake III Arena\Quake3\baseq3\quatrix.pk3 (42 files)
C:\Quake III Arena\Quake3\baseq3\q3_bp_bot.pk3 (9 files)
C:\Quake III Arena\Quake3\baseq3\q3tbds1.pk3 (8 files)
C:\Quake III Arena\Quake3\baseq3\q3hockey-final.pk3 (27 files)
C:\Quake III Arena\Quake3\baseq3\q3clans.pk3 (93 files)
C:\Quake III Arena\Quake3\baseq3\pakhairs2.pk3 (11 files)
C:\Quake III Arena\Quake3\baseq3\PAK6.PK3 (64 files)
C:\Quake III Arena\Quake3\baseq3\PAK5.PK3 (7 files)
C:\Quake III Arena\Quake3\baseq3\PAK4.PK3 (272 files)
C:\Quake III Arena\Quake3\baseq3\PAK3.PK3 (4 files)
C:\Quake III Arena\Quake3\baseq3\PAK2.PK3 (148 files)
C:\Quake III Arena\Quake3\baseq3\PAK1.PK3 (26 files)
C:\Quake III Arena\Quake3\baseq3\PAK0.PK3 (3539 files)
C:\Quake III Arena\Quake3\baseq3\overkill.pk3 (6 files)
C:\Quake III Arena\Quake3\baseq3\outpost.pk3 (162 files)
C:\Quake III Arena\Quake3\baseq3\official-cmp1.pk3 (188 files)
C:\Quake III Arena\Quake3\baseq3\official-cmp1-bugfix.pk3 (2 files)
C:\Quake III Arena\Quake3\baseq3\moddm17.pk3 (4 files)
C:\Quake III Arena\Quake3\baseq3\md3-alien.pk3 (50 files)
C:\Quake III Arena\Quake3\baseq3\mapel4b.pk3 (59 files)
C:\Quake III Arena\Quake3\baseq3\MAP-QB3DM2.pk3 (8 files)
C:\Quake III Arena\Quake3\baseq3\m3k.pk3 (22 files)
C:\Quake III Arena\Quake3\baseq3\jjm2.pk3 (23 files)
C:\Quake III Arena\Quake3\baseq3\infinite.pk3 (67 files)
C:\Quake III Arena\Quake3\baseq3\FROSTBYTE.pk3 (174 files)
C:\Quake III Arena\Quake3\baseq3\fatal.pk3 (8 files)
C:\Quake III Arena\Quake3\baseq3\doom_rail_v2.pk3 (17 files)
C:\Quake III Arena\Quake3\baseq3\ctf1+.pk3 (16 files)
C:\Quake III Arena\Quake3\baseq3\cos1_beta7b.pk3 (56 files)
C:\Quake III Arena\Quake3\baseq3\alien.pk3 (110 files)
C:\Quake III Arena\Quake3\baseq3\Akom4_xp.pk3 (11 files)
C:\Quake III Arena\Quake3\baseq3\7++.pk3 (7 files)
C:\Quake III Arena\Quake3\baseq3\6++.pk3 (9 files)
C:\Quake III Arena\Quake3\baseq3\16+.pk3 (29 files)
C:\Quake III Arena\Quake3\baseq3\1+.pk3 (6 files)
C:\Quake III Arena\Quake3/baseq3

----------------------
28361 files in pk3 files
Loading vm file vm/qagame.qvm.
VM file qagame compiled to 1416549 bytes of code
qagame loaded in 4244576 bytes on the hunk
------- Game Initialization -------
gamename: pow
gamedate: May 28 2005
----- CL_Shutdown -----
RE_Shutdown( 1 )
Shutting down OpenGL subsystem
...wglMakeCurrent( NULL, NULL ): success
...deleting GL context: success
...releasing DC: success
...destroying window
...resetting display
...shutting down QGL
...unloading OpenGL DLL
-----------------------
----- Server Shutdown -----
==== ShutdownGame ====
recursive error after: MAX_CVARS


I COPIED THAT FROM THE BLUE SCREEN THING, DOES THAT HELP AT ALL???
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When life gives you lemons, Play quake Cheesy
ScrotcH
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« Reply #6 on: September 26, 2005, 09:22:09 pm »

Maybe this is what you wanted but just to clarify. It sounds like its running dedicated, which means you will only get that console to change maps and configure your server for other people to connect to it. If you want to run a server so that you can play as well while your running it you will need to set it to non dedicated server.

If you are using this shortcut from our site

"C:\Program Files\Quake III Arena\quake3.exe" +set fs_game pow +set dedicated 2 +exec server.cfg

Set dedicated to 0 instead of 2

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but the sky is filled with light
can you see it?
all the black is really white
if you believe it
ScrotcH
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« Reply #7 on: September 26, 2005, 09:25:21 pm »

Also if you are using custom scripts/configs and not the ones that come with JBPOW in the pow folder you might have too many entries in there.
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but the sky is filled with light
can you see it?
all the black is really white
if you believe it
AndrewF
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QUAKE OWNS


« Reply #8 on: September 26, 2005, 11:53:33 pm »

K i got it Cheesy

THX SO MUCH UR A GREAT HELP, If in any way i can help ur site i would Cheesy
The only way i could load a server was 2 make it lan or internet, Ah well,
And also can u please tell me how 2 do the configs and how 2 use the rcon Cheesy
THX!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! afro evil
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stas
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WWW
« Reply #9 on: September 27, 2005, 12:58:02 am »

glad we got this one cleared up Cheesy
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Ruckus
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« Reply #10 on: September 27, 2005, 12:52:26 pm »

if it wasnt for scrotch we'd never get any coding done around here   sheeesh
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