# Getting started this week

**URL:** <http://bkp-society.com/t/getting-started-this-week/300>\
**Category:** BKP Private Forums\
**Created:** [October 17, 2005, 3:36am UTC](http://bkp-society.com/t/getting-started-this-week/300 "2005-10-17T03:36:47Z")\
**Posts on this page:** 8\
**Page:** 1

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**Author:** ![ScrotcH](http://bkp-society.com/user_avatar/bkp-society.com/scrotch/32/27_2.png) [@ScrotcH](http://bkp-society.com/u/ScrotcH)\
**Post date:** [October 17, 2005, 3:36am UTC](http://bkp-society.com/t/getting-started-this-week/300/1 "2005-10-17T03:36:47Z")

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Are you guys ready to start this week or what? I havent really seen any progress on ideas or anything else since I left. I’d like to see some sort of list of who will have time to work on this and who wont. Im kinda busy so I’ll just be checking in and helping overlook things, map when I can on weekends or something. Mappers can get started asap on some layout work. Remember they will be small - medium fast paced maps. Try to keep them all uniform, and not too gimmicky. If you arent familiar with D3 tech editing post here and I’ll try to help ya out with what I can.

Website - who here can put together a website? DM dusty and dark? We dont need a full site just something we can add to in the future, but we can put up the basic info and a few shots of whatever.

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**Author:** ![DragonMage](http://bkp-society.com/letter_avatar_proxy/v4/letter/d/8c91f0/32.png) [@DragonMage](http://bkp-society.com/u/DragonMage)\
**Post date:** [October 17, 2005, 2:16pm UTC](http://bkp-society.com/t/getting-started-this-week/300/2 "2005-10-17T14:16:38Z")

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Count me in on at least the site. I can whip up code in the blink of an eye. Have any designs?

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**Author:** ![system](http://bkp-society.com/images/discourse-logo-sketch-small.png) [@system](http://bkp-society.com/u/system)\
**Post date:** [October 17, 2005, 6:31pm UTC](http://bkp-society.com/t/getting-started-this-week/300/3 "2005-10-17T18:31:10Z")

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I’m pretty much waiting on q4 to be released so I can get a feel of it. Once it’s out I can give ideas.

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**Author:** ![Evict3d](http://bkp-society.com/letter_avatar_proxy/v4/letter/e/9e8a1a/32.png) [@Evict3d](http://bkp-society.com/u/Evict3d)\
**Post date:** [October 18, 2005, 5:17pm UTC](http://bkp-society.com/t/getting-started-this-week/300/4 "2005-10-18T17:17:49Z")

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count me in

i have a bunch of layout, im just waiting to get a feel for the game.

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**Author:** ![Lephty](http://bkp-society.com/letter_avatar_proxy/v4/letter/l/58f4c7/32.png) [@Lephty](http://bkp-society.com/u/Lephty)\
**Post date:** [October 23, 2005, 9:05am UTC](http://bkp-society.com/t/getting-started-this-week/300/5 "2005-10-23T09:05:42Z")

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I’ll have time to map, I’ll get the editor up and going tonight, what is the command to run the gamemode multiplayer instead of SP weapons/player speeds? For map testing… I loaded up dm1 but was still in single player playmode…

So far my executable is up to

+editor +r\_fullscreen 0 +r\_brightness 1

any other handy keys to keep things happy?

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**Author:** ![ScrotcH](http://bkp-society.com/user_avatar/bkp-society.com/scrotch/32/27_2.png) [@ScrotcH](http://bkp-society.com/u/ScrotcH)\
**Post date:** [October 23, 2005, 9:13am UTC](http://bkp-society.com/t/getting-started-this-week/300/6 "2005-10-23T09:13:19Z")

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load up a MP server then in console go

“si\_map mapname”

then

“nextmap”

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**Author:** ![DragonMage](http://bkp-society.com/letter_avatar_proxy/v4/letter/d/8c91f0/32.png) [@DragonMage](http://bkp-society.com/u/DragonMage)\
**Post date:** [October 23, 2005, 11:16pm UTC](http://bkp-society.com/t/getting-started-this-week/300/7 "2005-10-23T23:16:06Z")

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I’ll be grabbing the game as some point this week. My cash situation is looking up.

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**Author:** ![system](http://bkp-society.com/images/discourse-logo-sketch-small.png) [@system](http://bkp-society.com/u/system)\
**Post date:** [October 24, 2005, 1:58am UTC](http://bkp-society.com/t/getting-started-this-week/300/8 "2005-10-24T01:58:49Z")

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> [@Lephty](#):
>
> I’ll have time to map, I’ll get the editor up and going tonight, what is the command to run the gamemode multiplayer instead of SP weapons/player speeds? For map testing… I loaded up dm1 but was still in single player playmode…
> 
> So far my executable is up to
> 
> +editor +r\_fullscreen 0 +r\_brightness 1
> 
> any other handy keys to keep things happy?

Don’t make weird maps, make something that is that is playable or for qcon or a lan like that, build this mod into something that is both fun and could be played in a tournament.
