# Q4powmap1 - Vacant

**URL:** <http://bkp-society.com/t/q4powmap1-vacant/400>\
**Category:** BKP Private Forums\
**Created:** [November 14, 2005, 7:04am UTC](http://bkp-society.com/t/q4powmap1-vacant/400 "2005-11-14T07:04:32Z")\
**Posts on this page:** 8\
**Page:** 1

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**Author:** ![ScrotcH](http://bkp-society.com/user_avatar/bkp-society.com/scrotch/32/27_2.png) [@ScrotcH](http://bkp-society.com/u/ScrotcH)\
**Post date:** [November 14, 2005, 7:04am UTC](http://bkp-society.com/t/q4powmap1-vacant/400/1 "2005-11-14T07:04:32Z")

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Got started on first map this weekend. I dont plan on remaking more than 1 or 2 maps, started with a remake to warm up. Heres what I got on Vacant so far, about 4 hours in. I’ll post more shots as I complete more areas to get feedback from you guys.

So far my FPS are locked at the 63 fps cap. And theres no light overlapping at all.

Q4PoW - Vacant

[  
http://www.planetquake.com/bkp/scrotch/thvac1a.jpg  
 ](http://www.planetquake.com/bkp/scrotch/vac1a.jpg)

[  
http://www.planetquake.com/bkp/scrotch/thvac1b.jpg  
 ](http://www.planetquake.com/bkp/scrotch/vac1b.jpg)

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**Author:** ![system](http://bkp-society.com/images/discourse-logo-sketch-small.png) [@system](http://bkp-society.com/u/system)\
**Post date:** [November 14, 2005, 12:32pm UTC](http://bkp-society.com/t/q4powmap1-vacant/400/2 "2005-11-14T12:32:34Z")

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looks nice :mellow:

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**Author:** ![stas](http://bkp-society.com/letter_avatar_proxy/v4/letter/s/3e96dc/32.png) [@stas](http://bkp-society.com/u/stas)\
**Post date:** [November 14, 2005, 8:18pm UTC](http://bkp-society.com/t/q4powmap1-vacant/400/3 "2005-11-14T20:18:54Z")

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Did you just copy paste the map file?  
It looks exactly the same.

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**Author:** ![ScrotcH](http://bkp-society.com/user_avatar/bkp-society.com/scrotch/32/27_2.png) [@ScrotcH](http://bkp-society.com/u/ScrotcH)\
**Post date:** [November 14, 2005, 9:22pm UTC](http://bkp-society.com/t/q4powmap1-vacant/400/4 "2005-11-14T21:22:16Z")

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No I lost the map file, I recreated it. It will be different once I get further in. Its not as high vertically.

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**Author:** ![Evict3d](http://bkp-society.com/letter_avatar_proxy/v4/letter/e/9e8a1a/32.png) [@Evict3d](http://bkp-society.com/u/Evict3d)\
**Post date:** [November 16, 2005, 1:11am UTC](http://bkp-society.com/t/q4powmap1-vacant/400/5 "2005-11-16T01:11:23Z")

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can you pull in q3 map files???

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<div class="post-metadata">

**Author:** ![ScrotcH](http://bkp-society.com/user_avatar/bkp-society.com/scrotch/32/27_2.png) [@ScrotcH](http://bkp-society.com/u/ScrotcH)\
**Post date:** [November 16, 2005, 5:44am UTC](http://bkp-society.com/t/q4powmap1-vacant/400/6 "2005-11-16T05:44:21Z")

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No, I think you can convert them to DOOM 3 format, and then open them. But player size is different in Q4.

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**Author:** ![Evict3d](http://bkp-society.com/letter_avatar_proxy/v4/letter/e/9e8a1a/32.png) [@Evict3d](http://bkp-society.com/u/Evict3d)\
**Post date:** [November 16, 2005, 7:32pm UTC](http://bkp-society.com/t/q4powmap1-vacant/400/7 "2005-11-16T19:32:43Z")

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: /

oh well, had some cool layouts that i never fleshed out

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**Author:** ![ScrotcH](http://bkp-society.com/user_avatar/bkp-society.com/scrotch/32/27_2.png) [@ScrotcH](http://bkp-society.com/u/ScrotcH)\
**Post date:** [November 16, 2005, 9:20pm UTC](http://bkp-society.com/t/q4powmap1-vacant/400/8 "2005-11-16T21:20:09Z")

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Well if you can open it in DOOM 3 you can save it in D3 format and open it in Q4. I did it with Vacant as the corner piece in it is from my D3 map.
