Mnem suggested I combine these votes, and so with so many options you can vote for up to your favorite 4 combinations. My logic is, try to vote once for each of the yardage measurements (once for the three 20 yard options, once for the 15 yard options, and once for the 10 yard options, and if there’s another one you’re okay with, go for it. You don’t have to use all your votes, and you can change them if you change your mind.
If we get down to 1 or 2 options that are tied or very close, we can have a runoff vote to determine the winner. (and if we don’t like it, we can always change it after next season)
You don’t like it because it devalues RB’s, but the game can still benefit from more equal player values. It makes the draft much more challenging, because all of a sudden there is a very real chance that there can be more stud WR’s go in the second round than RB’s.
a TD is 6 points. so all other stats should compare to what a TD is. 100 yards rushing shouldn’t equal 10 points. 20 yards per point puts it more in line with what a TD should represent.
No way in hell should some one get a point for a reception for a loss of 2 yards.
Receptions are pointless. You might as well give the kicker a point for every attempt or a running back a point for every run.
Fantasy Football is supposed to be about TDs & true NFL points. The rest of the shit shouldn’t even matter that much.
So if a TD was worth 12 points (and all other scoring points were double), i’d be down with 10 yards equals a point for any player except the QB.
That is an interesting perspective Q, and all I’ll say is that I think there is more to fantasy than just TD’s.
To me, fantasy is about drafting/signing the best team you can. And TD’s are important, clearly the fastest way to a win, but since there are ways to measure those players’ contribution to their teams, and so I think valuing RB’s and WR’s at 10 yards per point makes the game more fun, and more accurate way of calculating who had the best day.
Add to that the fact that a solid 70% of WR’s don’t catch a TD each week, that means that there IS skill in figuring out which players will still have a good day, even if they don’t catch a TD. Increasing those points magnifies a skillful waiver pick of a #3 WR on a shitty team who has 110 yards but doesn’t score.
I somewhat agree with Q. I like the 15 yards receiving per point, but would also like a .5 PPR.
I’m a big fan of increasing the power of the WR, as I often enjoy using a WR in my flex position and every week there’s a ton of well performing WRs available to pick up as FA. Making that “flex” position actually be flexible by either playing a WR OR a RB would rock…heck, I wish we could even plug in a TE in the flex position if we wanted to!
You can certainly do a run-off vote if you want joel. It seems that the 10 yards per point is the clear winner, however, maybe people will vote differently now as a result of the discussion.
I’m home for the holidays, and so I won’t be online for the games this weekend. Good Luck to all, and GG’s this year!
The whole purpose is to even out the value of WRs and RBs, spec. If we add a point per carry to the RBs then they’re right back to being the highest value player.
I do not think we agreed on the 10 yards per point AND a PPR for WRs, though. I thought we were somewhere around 15 yards per point and PPR or going 10 yards per point and .5 PPR…if I remember correctly.
Yes, which is the whole reason for raising the value of WRs. Right now, if you have a stud RB and he gets injured, in a 12 team league it is near impossible for you to make up that loss. In a league where there is more balance between RBs and WRs, there is much more chance that you can still be competitive by making some moves at WR. It just opens up your options.